mov ax, 0013h ; Mode 13h (320x200)
int 10h ; VGA BIOS Service
mov ax, 0A000h ; VRAM Segment
mov es, ax ; ES Points to VRAM
mov di, 320*100 ; Line 100, Col 0
mov cx, 320 ; Draw full line (320px)
mov al, 04h ; Pixel Color (Red)
draw_line:
mov [es:di], al ; Write pixel to VRAM
inc di ; Go to next pixel
loop draw_line ; Loop until CX = 0
xor ah, ah ; Wait for keypress
int 16h ; BIOS Keyboard Interrupt
Modular structure, modern graphics pipelines, and flexible control mechanisms
FlickerBehavior
or collision sensors.
From initial draft to a clean architectural skeleton
The entire project was conceived and implemented from the ground up in close
partnership with Gemini. Gemini acted not just as a coding assistant, but as a true
co-architect: from planning the folder structure and defining strictly typed
interfaces (TypeScript strict: true) to aligning on design patterns (like
the modular camera strategy system).
Complex Algorithms, Hot-Path Optimization & Resume
To maximize render performance, time-critical paths were optimized: Gemini assisted in
developing highly efficient WGSL/GLSL shaders, implementing screen-space refraction
for real-time glass, and designing a MathPool. This object pool
completely eliminates garbage collection overhead during the render loop.
LOADING DAMAGED HELMET PBR MODEL (WebGPU / WebGL)...