Ground-truth-ish ambient occlusion (HBAO) effect parameters. Darkens contact/crevice areas
by estimating the horizon angle around each pixel from the opaque depth buffer. WebGL2 and
WebGPU only -- WebGL1 has no sampleable depth texture to reconstruct view-space position from.
Ground-truth-ish ambient occlusion (HBAO) effect parameters. Darkens contact/crevice areas by estimating the horizon angle around each pixel from the opaque depth buffer. WebGL2 and WebGPU only -- WebGL1 has no sampleable depth texture to reconstruct view-space position from.