Small World Engine API Reference - v0.78.00
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    Small World Engine API Reference - v0.78.00

    DeviceFeature
    DeviceLimit
    PerformanceTier
    PostProcessingEffectType
    RatGroomingState
    AbstractCameraEffect
    AbstractGeometry
    AbstractLight
    AbstractLoader
    AbstractMaterial
    AbstractProjection
    AbstractRenderer
    AbstractShowcase
    AbstractWebGLRenderer
    AmbientLight
    AnimationAction
    AnimationClip
    AnimationMixer
    Annulus
    AOPassGL
    AOPassGPU
    Arch
    AreaLight
    AssetManager
    AudioSystem
    AxesHelper
    BallSocketJoint
    Barrel
    BasicMaterial
    Behavior
    BillboardInstancer
    BinaryStreamLoader
    BloomElement
    BloomPassGL
    BloomPassGPU
    BobbingBehavior
    Bone
    BoundingBox
    BoundingSphere
    BuoyancySolver
    Camera
    CameraEffectFactory
    CameraStrategyFactory
    Capsule
    CascadedShadowPassGPU
    CatmullRomSpline
    Circle
    ClusterCullPassGPU
    Collision
    CollisionVisualizer
    Color
    ColorGradingElement
    ColorUtils
    ComputeToysImporter
    Cone
    ContactSolver
    ConvexHull
    CoreShaderChunks
    Cube
    CubeTexture
    Curve3D
    CustomShaderMaterial
    CutCylinder
    Cylinder
    CylinderSector
    CylindricalArch
    DepthMaterial
    DepthPrePassGPU
    DeviceCaps
    DirectionalLight
    Disk
    DistanceJoint
    DraggableBehavior
    DynamicReflectionProbe
    Easing
    EmissivePulseBehavior
    EulerIntegrator
    EventDispatcherImpl
    ExternalShaderUniformBehavior
    ExtrudeGeometry
    FirstPersonController
    FixedStrategy
    FlashEffect
    FlashElement
    FlickerBehavior
    FluidSurfaceMaterial
    FluidVolume
    FlyController
    Fog
    FollowCameraBehavior
    ForgeTool
    FPSController
    FPSCounter
    FPSStrategy
    FrostglassMaterial
    Frustum
    FrustumCuller
    Gear
    GearMath
    GlassMaterial
    GLSLSandboxImporter
    GltfAnimationParser
    GltfBinaryParser
    GltfGeometryParser
    GltfLoader
    GltfMaterialParser
    GltfSkinParser
    GltfVariants
    GrainElement
    GravitationalLensingElement
    Grid
    GridLevelBuilder
    GridMovementBehavior
    GroomingRat
    Ground
    HbaoElement
    HeightmapGenerator
    HingeJoint
    HistoryBlendPassGL
    HistoryBlendPassGPU
    HollowCylinder
    HollowTruncatedCone
    HoverBehavior
    HybridSyncStrategy
    HzbOcclusionPassGPU
    ImageLoader
    ImposterSprite
    Input
    InstancedMesh
    InteractionManager
    IsometricStrategy
    Joint
    JoyConGamepadDevice
    KeyframeTrack
    KitRegistry
    LambertMaterial
    LavaMaterial
    Line
    LiquidWaveMaterial
    LookAtBehavior
    LShape
    MainRenderPass
    ManualStrategy
    MathPool
    MathUtils
    Matrix3
    Matrix4
    Mesh
    ModelGeometry
    MotionTrailElement
    MtlLoader
    Noise
    OBB
    Object3D
    ObjLoader
    ObliqueProjection
    Octahedron
    Octree
    OctreeNode
    OctreeVisualizer
    OpenFrame
    OpenWaterMaterial
    Optics
    OrbitController
    OrthographicProjection
    OscillatorBehavior
    OutlineElement
    PathFollowerBehavior
    PerspectiveProjection
    PhongMaterial
    PhysicsBroadphase
    PhysicsSystem
    PickingBehavior
    PlanarReflectionNode
    Plane
    PointedPillar
    PointLight
    PolygonFan
    Polyline
    PostProcessingElement
    PostProcessingGroup
    PostProcessPass
    PostProcessPassGL
    ProximitySensorBehavior
    PulsatingBehavior
    Pyramid
    QuantizeElement
    Quaternion
    RainbowBehavior
    RatGroomingBehavior
    Ray
    Ray2D
    Raycaster
    RendererFactory
    RenderTarget
    RenderTargetCube
    RetroScreenMaterial
    Rhombus
    RigidBody
    RotatorBehavior
    Scene
    ShaderBootstrap
    ShaderRegistry
    ShadertoyImporter
    ShakeEffect
    Skeleton
    SkinnedMesh
    Skybox
    SkyboxLoader
    SkyboxMaterial
    Skydome
    SlimeMaterial
    SmallWorld
    SmoothStrategy
    SpatialHash
    SpatialQueries
    SpawnPoint
    Sphere
    SphericalCap
    SphericalTriangleSector
    SpotLight
    SpotShadowPassGPU
    SpringJoint
    SpringLerpBehavior
    Sprite
    SpriteMaterial
    SquashStretchBehavior
    StageMovementBehavior
    StageZone
    StageZoneMarker
    StandardGamepadDevice
    StandardMaterial
    StateMachine
    StateMachineBehavior
    StaticCollider
    StiffStrategy
    StylizedWaterMaterial
    SweptVolumeCCD
    SynthSFX
    TaaElement
    Terrain
    TerrainManager
    TerrainMaterial
    TextLoader
    TextTexture
    Texture
    TextureArray
    TextureGenerator
    ThreadPool
    ToneMappingElement
    Torus
    TrailRendererBehavior
    Triangle
    TriStar
    TruncatedCone
    Tube
    UniformPacker
    UniversalGamepadController
    Vector2D
    Vector3D
    VignetteElement
    WASDController
    WeatherEmitter
    WebGL1Renderer
    WebGL2CubeFrameBuffer
    WebGL2DepthFrameBuffer
    WebGL2FrameBuffer
    WebGL2Renderer
    WebGL2UniformBuffer
    WebGLClusterCullPass
    WebGPURenderer
    WireframeMaterial
    WorldMaterial
    WorldWriter
    ZoomController
    AnnulusOptions
    ArchOptions
    AreaLightOptions
    AxesHelperOptions
    BarrelOptions
    BillboardInstancerOptions
    BillboardScatterArea
    BoundingVolume
    BroadphaseProxy
    CameraConstraints
    CameraEffect
    CameraInterfaceData
    CameraStrategy
    CapsuleOptions
    CauchyCoefficients
    CCDCandidate
    CircleOptions
    ClusteredLightingConfig
    ClusterGridDims
    Collidable
    ConeOptions
    ContactPair
    ContactPairState
    ContactSolverContext
    CubeOptions
    CustomShaderMaterialOptions
    CutCylinderOptions
    CylinderOptions
    CylinderSectorOptions
    CylindricalArchOptions
    DirectionalLightOptions
    DiskOptions
    DistanceJointOptions
    EmissivePulseOptions
    EngineOptions
    Events
    ExtrudeGeometryOptions
    FirstPersonControllerOptions
    FlickerBehaviorOptions
    FluidForcesResult
    FluidSurfaceMaterialOptions
    FlyControllerOptions
    FogOptions
    FollowCameraAxes
    FollowCameraBehaviorOptions
    ForgeToolOptions
    FPSControllerOptions
    FrostglassMaterialOptions
    FrustumInterface
    GamepadDevice
    GearOptions
    GearParameters
    Geometry
    GeometryDataInterface
    GlassMaterialOptions
    GltfAccessorJson
    GltfBufferViewJson
    GltfData
    GltfDocument
    GltfExtensionPlugin
    GltfJson
    GltfLightJson
    GltfLoaderOptions
    GltfMaterialJson
    GltfMeshJson
    GltfNodeJson
    GltfReadContext
    GltfWriteContext
    GltfWriteState
    GridLegendEntry
    GridLevelConfig
    GridMovementOptions
    GridOptions
    GroomingRatOptions
    GroundOptions
    HingeJointOptions
    HollowCylinderOptions
    HollowTruncatedConeOptions
    ImageLoaderOptions
    ImposterBakeOptions
    InputInterface
    InspectorField
    Intersection
    JointOptions
    KitDecalItem
    KitDimensions
    KitManifest
    KitManifestItem
    KitMaterialOverride
    KitPropInstance
    KitPropLightOverrides
    KitRegistryOptions
    KitSocket
    KitSocketLightConfig
    KitTextureItem
    LambertMaterialOptions
    LevelDescriptor
    LevelEnvironmentSurface
    LevelHotspotDef
    LevelInstance
    LevelLightDef
    LevelPropPlacement
    LightClusterCoverage
    LightDataInterface
    LiquidWaveMaterialInit
    LoaderOptions
    LoadPropOptions
    LShapeOptions
    ModelGeometryOptions
    MouseState
    ObliqueOptions
    OctahedronOptions
    OctreeOptions
    OpenFrameOptions
    OpenWaterMaterialOptions
    OrbitControllerOptions
    OrthographicOptions
    OscillatorOptions
    PerspectiveOptions
    PhongMaterialOptions
    PhysicsBroadphaseOptions
    PlaneOptions
    PointedPillarOptions
    PointLightOptions
    PolygonFanOptions
    PolylineOptions
    PostProcessingConfig
    PostProcessingEffectsConfig
    ProjectionOptions
    PropMeta
    ProximitySensorOptions
    PulsatingBehaviorOptions
    PyramidOptions
    QualityConfig
    RatGroomingBehaviorOptions
    RaycastHit
    Renderer
    RendererBackendConfig
    RendererConfig
    RendererContext
    RenderManifest
    RenderPass
    RenderTargetOptions
    RetroScreenMaterialOptions
    RhombusOptions
    ShaderDefinition
    ShaderImporter
    ShaderLayout
    ShaderPropertyMetadata
    ShaderProvider
    SkyboxMaterialOptions
    SkyboxOptions
    SkydomeOptions
    SocketLightOverride
    SoundHandle
    SphereOptions
    SphericalCapOptions
    SphericalTriangleSectorOptions
    SpotLightOptions
    SpringJointOptions
    StageMovementBehaviorOptions
    StagePoint2D
    StageWorldPlacement
    StageZoneOptions
    StandardMaterialOptions
    StateConfig
    StreamOptions
    StylizedWaterMaterialOptions
    TerrainDataOptions
    TerrainImageOptions
    TerrainManagerConfig
    TerrainMaterialOptions
    TerrainOptions
    TextGradientOptions
    TextOutlineOptions
    TextShadowOptions
    TextTextureOptions
    ThreadTask
    TorusOptions
    TrailRendererOptions
    TriStarOptions
    TruncatedConeOptions
    TubeOptions
    Vector
    WASDControllerOptions
    WeatherEmitterOptions
    WeatherEmitterSpawnArea
    WebGL2FrameBufferOptions
    ZoomControllerOptions
    BallSocketJointOptions
    BasicMaterialOptions
    BlendingMode
    BoundingType
    CameraEffectType
    CameraStrategyType
    ChunkCallback
    CompressedTextureFormat
    CubeLayout
    CullMode
    DepthMaterialOptions
    EventHandler
    EventType
    FogMode
    GltfImageDef
    GltfNodeDef
    GltfPrimitiveDef
    GltfTextureDef
    GridLegend
    GridTileType
    InputMode
    InterpolationType
    Keys
    LavaMaterialOptions
    LightType
    MaterialType
    NormalMapFormat
    OscillatorType
    ProgressCallback
    ProjectionType
    RendererType
    RetroScreenMode
    ShaderLanguage
    ShaderPropertyType
    SlimeMaterialOptions
    StageProjection
    TerrainAlgorithm
    TerrainHeightStrategy
    TextureFilter
    TextureWrap
    ToneMapping
    ToneMappingMode
    ToolEvents
    Topology
    TrackType
    TypedArray
    WorldMaterialOptions
    BlendingMode
    BoundingType
    CameraEffectType
    CameraStrategyType
    CauchyMaterials
    CLUSTER_GRID_UNIT
    CLUSTER_INDEX_UNIT
    CLUSTER_TEX_WIDTH
    COLOR_NAMES
    CompressedTextureFormat
    CubeLayout
    CullMode
    DEFAULT_BROADPHASE_FAT_MARGIN
    DEFAULT_CLUSTER_TILE_SIZE
    DEFAULT_CLUSTER_Z_SLICES
    DEFAULT_MAX_LIGHTS_PER_CLUSTER
    EventType
    FogMode
    IBLShaders
    InputMode
    Keys
    LightType
    MaterialType
    MAX_AREA_LIGHTS
    MAX_CLUSTERED_LIGHTS_PER_TYPE
    MAX_SKINNED_BONES
    NormalMapFormat
    OscillatorType
    ProjectionType
    RendererType
    ShaderPropertyType
    SHOWCASE_READY_EVENT
    StandardWebGPULayout
    TerrainStrategies
    TextureFilter
    TextureWrap
    ToneMapping
    ToneMappingMode
    ToolEvents
    Topology
    VIEW_SLOT_CASCADE_BASE
    VIEW_SLOT_MAIN_CAMERA
    VIEW_SLOT_SPOT_SHADOW_BASE
    attachBehavior
    attachWeatherEmitter
    bakeImposter
    clusterIndex
    collectInspectorSchema
    computeClusterCounts
    createDefaultRendererContext
    detachBehavior
    getGltfExtensions
    initIBLGenTool
    isEditingTextInput
    lightClusterCoverage
    registerGltfExtension
    registerMaterialShaderProvider
    unregisterGltfExtension
    zSliceFromViewDepth
    SweptSphereCCD → SweptVolumeCCD