Small World Engine API Reference - v0.76.19
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      Small World Engine API Reference - v0.76.19

      DeviceFeature
      DeviceLimit
      PerformanceTier
      PostProcessingEffectType
      AbstractCameraEffect
      AbstractGeometry
      AbstractLight
      AbstractLoader
      AbstractMaterial
      AbstractProjection
      AbstractRenderer
      AbstractShowcase
      AbstractWebGLRenderer
      AmbientLight
      AOPassGL
      AOPassGPU
      AreaLight
      AssetManager
      AudioSystem
      BasicMaterial
      Behavior
      BloomElement
      BloomPassGL
      BloomPassGPU
      BobbingBehavior
      BoundingBox
      BoundingSphere
      Camera
      CameraEffectFactory
      CameraStrategyFactory
      Capsule
      CascadedShadowPassGPU
      CatmullRomSpline
      Circle
      ClusterCullPassGPU
      Collision
      CollisionVisualizer
      Color
      ColorUtils
      ComputeToysImporter
      Cone
      CoreShaderChunks
      Cube
      CubeTexture
      Curve3D
      CustomShaderMaterial
      Cylinder
      CylinderSector
      DepthMaterial
      DeviceCaps
      DeviceOrientationController
      DirectionalLight
      Disk
      DraggableBehavior
      DynamicReflectionProbe
      Easing
      EmissivePulseBehavior
      EventDispatcherImpl
      ExternalShaderUniformBehavior
      ExtrudeGeometry
      FirstPersonController
      FixedStrategy
      FlashEffect
      FlickerBehavior
      FluidSurfaceMaterial
      FluidVolume
      Fog
      FPSController
      FPSCounter
      FPSStrategy
      FrostglassMaterial
      Frustum
      FrustumCuller
      Gear
      GearMath
      GlassMaterial
      GLSLSandboxImporter
      GltfLoader
      GrainElement
      Grid
      GridLevelBuilder
      GridMovementBehavior
      Ground
      HbaoElement
      HeightmapGenerator
      HistoryBlendPassGL
      HistoryBlendPassGPU
      HoverBehavior
      HybridSyncStrategy
      ImageLoader
      Input
      InstancedMesh
      InteractionManager
      IsometricStrategy
      JoyConGamepadDevice
      LambertMaterial
      Line
      LookAtBehavior
      MainRenderPass
      ManualStrategy
      MathPool
      MathUtils
      Matrix3
      Matrix4
      Mesh
      ModelGeometry
      MotionTrailElement
      MtlLoader
      Noise
      OBB
      Object3D
      ObjLoader
      ObliqueProjection
      Octahedron
      Octree
      OctreeNode
      OctreeVisualizer
      OpenWaterMaterial
      OrbitController
      OrthographicProjection
      OscillatorBehavior
      PathFollowerBehavior
      PerspectiveProjection
      PhongMaterial
      PhysicsSystem
      PlanarReflectionNode
      Plane
      PointLight
      PostProcessingElement
      PostProcessingGroup
      PostProcessPass
      PostProcessPassGL
      ProximitySensorBehavior
      PulsatingBehavior
      Pyramid
      QuantizeElement
      Quaternion
      RainbowBehavior
      Ray
      Raycaster
      RendererFactory
      RenderTarget
      RenderTargetCube
      RetroScreenMaterial
      RigidBody
      RotatorBehavior
      Scene
      ShaderBootstrap
      ShaderRegistry
      ShadertoyImporter
      ShakeEffect
      Skybox
      SkyboxLoader
      SkyboxMaterial
      Skydome
      SmallWorld
      SmoothStrategy
      SpatialHash
      Sphere
      SpotLight
      SpotShadowPassGPU
      SpringLerpBehavior
      Sprite
      SpriteMaterial
      SquashStretchBehavior
      StandardGamepadDevice
      StandardMaterial
      StateMachine
      StateMachineBehavior
      StaticCollider
      StiffStrategy
      SynthSFX
      TaaElement
      Terrain
      TerrainManager
      TerrainMaterial
      TextLoader
      TextTexture
      Texture
      TextureArray
      TextureGenerator
      ThreadPool
      ToneMappingElement
      Torus
      TrailRendererBehavior
      Triangle
      Tube
      UniformPacker
      UniversalGamepadController
      Vector2D
      Vector3D
      VignetteElement
      WASDController
      WebGL1Renderer
      WebGL2CubeFrameBuffer
      WebGL2DepthFrameBuffer
      WebGL2FrameBuffer
      WebGL2Renderer
      WebGL2UniformBuffer
      WebGLClusterCullPass
      WebGPURenderer
      WireframeMaterial
      WorldMaterial
      ZoomController
      AreaLightOptions
      BoundingVolume
      CameraConstraints
      CameraEffect
      CameraInterfaceData
      CameraStrategy
      CapsuleOptions
      CircleOptions
      ClusteredLightingConfig
      ClusterGridDims
      Collidable
      ConeOptions
      CubeOptions
      CustomShaderMaterialOptions
      CylinderOptions
      CylinderSectorOptions
      DirectionalLightOptions
      DiskOptions
      EmissivePulseOptions
      EngineOptions
      Events
      ExtrudeGeometryOptions
      FirstPersonControllerOptions
      FlickerBehaviorOptions
      FluidSurfaceMaterialOptions
      FogOptions
      FPSControllerOptions
      FrostglassMaterialOptions
      FrustumInterface
      GamepadDevice
      GearOptions
      GearParameters
      Geometry
      GeometryDataInterface
      GlassMaterialOptions
      GridLegendEntry
      GridLevelConfig
      GridMovementOptions
      GridOptions
      GroundOptions
      ImageLoaderOptions
      InputInterface
      InspectorField
      Intersection
      LambertMaterialOptions
      LightClusterCoverage
      LightDataInterface
      LoaderOptions
      MouseState
      ObliqueOptions
      OctahedronOptions
      OctreeOptions
      OpenWaterMaterialOptions
      OrbitControllerOptions
      OrthographicOptions
      OscillatorOptions
      PerspectiveOptions
      PhongMaterialOptions
      PlaneOptions
      PointLightOptions
      PostProcessingConfig
      PostProcessingEffectsConfig
      ProjectionOptions
      ProximitySensorOptions
      PulsatingBehaviorOptions
      PyramidOptions
      QualityConfig
      Renderer
      RendererBackendConfig
      RendererConfig
      RenderManifest
      RenderPass
      RenderTargetOptions
      RetroScreenMaterialOptions
      ShaderDefinition
      ShaderImporter
      ShaderLayout
      ShaderPropertyMetadata
      ShaderProvider
      SkyboxMaterialOptions
      SkyboxOptions
      SkydomeOptions
      SphereOptions
      SpotLightOptions
      StandardMaterialOptions
      StateConfig
      TerrainDataOptions
      TerrainImageOptions
      TerrainManagerConfig
      TerrainMaterialOptions
      TerrainOptions
      TextGradientOptions
      TextOutlineOptions
      TextShadowOptions
      TextTextureOptions
      ThreadTask
      TorusOptions
      TrailRendererOptions
      TubeOptions
      Vector
      WASDControllerOptions
      WebGL2FrameBufferOptions
      WebGPUGeoCache
      WebGPUPipelineCache
      ZoomControllerOptions
      BasicMaterialOptions
      BlendingMode
      BoundingType
      CameraEffectType
      CameraStrategyType
      CubeLayout
      CullMode
      DepthMaterialOptions
      EventHandler
      EventType
      FogMode
      GridLegend
      GridTileType
      InputMode
      Keys
      LightType
      MaterialType
      OscillatorType
      ProgressCallback
      ProjectionType
      RendererType
      RetroScreenMode
      ShaderLanguage
      ShaderPropertyType
      TerrainAlgorithm
      TerrainHeightStrategy
      TextureFilter
      TextureWrap
      ToneMapping
      ToneMappingMode
      ToolEvents
      Topology
      WorldMaterialOptions
      BlendingMode
      BoundingType
      CameraEffectType
      CameraStrategyType
      CLUSTER_TEX_WIDTH
      CubeLayout
      CullMode
      DEFAULT_CLUSTER_TILE_SIZE
      DEFAULT_CLUSTER_Z_SLICES
      DEFAULT_MAX_LIGHTS_PER_CLUSTER
      EventType
      FogMode
      InputMode
      Keys
      LightType
      MaterialType
      MAX_CLUSTERED_LIGHTS_PER_TYPE
      OscillatorType
      ProjectionType
      RendererType
      ShaderPropertyType
      StandardWebGPULayout
      TerrainStrategies
      TextureFilter
      TextureWrap
      ToneMapping
      ToneMappingMode
      ToolEvents
      Topology
      attachBehavior
      clusterIndex
      computeClusterCounts
      detachBehavior
      lightClusterCoverage
      zSliceFromViewDepth