Small World Engine API Reference - v0.76.19
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Small World Engine API Reference - v0.76.19
Enumerations
DeviceFeature
DeviceLimit
PerformanceTier
PostProcessingEffectType
Classes
AbstractCameraEffect
AbstractGeometry
AbstractLight
AbstractLoader
AbstractMaterial
AbstractProjection
AbstractRenderer
AbstractShowcase
AbstractWebGLRenderer
AmbientLight
AOPassGL
AOPassGPU
AreaLight
AssetManager
AudioSystem
BasicMaterial
Behavior
BloomElement
BloomPassGL
BloomPassGPU
BobbingBehavior
BoundingBox
BoundingSphere
Camera
CameraEffectFactory
CameraStrategyFactory
Capsule
CascadedShadowPassGPU
CatmullRomSpline
Circle
ClusterCullPassGPU
Collision
CollisionVisualizer
Color
ColorUtils
ComputeToysImporter
Cone
CoreShaderChunks
Cube
CubeTexture
Curve3D
CustomShaderMaterial
Cylinder
CylinderSector
DepthMaterial
DeviceCaps
DeviceOrientationController
DirectionalLight
Disk
DraggableBehavior
DynamicReflectionProbe
Easing
EmissivePulseBehavior
EventDispatcherImpl
ExternalShaderUniformBehavior
ExtrudeGeometry
FirstPersonController
FixedStrategy
FlashEffect
FlickerBehavior
FluidSurfaceMaterial
FluidVolume
Fog
FPSController
FPSCounter
FPSStrategy
FrostglassMaterial
Frustum
FrustumCuller
Gear
GearMath
GlassMaterial
GLSLSandboxImporter
GltfLoader
GrainElement
Grid
GridLevelBuilder
GridMovementBehavior
Ground
HbaoElement
HeightmapGenerator
HistoryBlendPassGL
HistoryBlendPassGPU
HoverBehavior
HybridSyncStrategy
ImageLoader
Input
InstancedMesh
InteractionManager
IsometricStrategy
JoyConGamepadDevice
LambertMaterial
Line
LookAtBehavior
MainRenderPass
ManualStrategy
MathPool
MathUtils
Matrix3
Matrix4
Mesh
ModelGeometry
MotionTrailElement
MtlLoader
Noise
OBB
Object3D
ObjLoader
ObliqueProjection
Octahedron
Octree
OctreeNode
OctreeVisualizer
OpenWaterMaterial
OrbitController
OrthographicProjection
OscillatorBehavior
PathFollowerBehavior
PerspectiveProjection
PhongMaterial
PhysicsSystem
PlanarReflectionNode
Plane
PointLight
PostProcessingElement
PostProcessingGroup
PostProcessPass
PostProcessPassGL
ProximitySensorBehavior
PulsatingBehavior
Pyramid
QuantizeElement
Quaternion
RainbowBehavior
Ray
Raycaster
RendererFactory
RenderTarget
RenderTargetCube
RetroScreenMaterial
RigidBody
RotatorBehavior
Scene
ShaderBootstrap
ShaderRegistry
ShadertoyImporter
ShakeEffect
Skybox
SkyboxLoader
SkyboxMaterial
Skydome
SmallWorld
SmoothStrategy
SpatialHash
Sphere
SpotLight
SpotShadowPassGPU
SpringLerpBehavior
Sprite
SpriteMaterial
SquashStretchBehavior
StandardGamepadDevice
StandardMaterial
StateMachine
StateMachineBehavior
StaticCollider
StiffStrategy
SynthSFX
TaaElement
Terrain
TerrainManager
TerrainMaterial
TextLoader
TextTexture
Texture
TextureArray
TextureGenerator
ThreadPool
ToneMappingElement
Torus
TrailRendererBehavior
Triangle
Tube
UniformPacker
UniversalGamepadController
Vector2D
Vector3D
VignetteElement
WASDController
WebGL1Renderer
WebGL2CubeFrameBuffer
WebGL2DepthFrameBuffer
WebGL2FrameBuffer
WebGL2Renderer
WebGL2UniformBuffer
WebGLClusterCullPass
WebGPURenderer
WireframeMaterial
WorldMaterial
ZoomController
Interfaces
AreaLightOptions
BoundingVolume
CameraConstraints
CameraEffect
CameraInterfaceData
CameraStrategy
CapsuleOptions
CircleOptions
ClusteredLightingConfig
ClusterGridDims
Collidable
ConeOptions
CubeOptions
CustomShaderMaterialOptions
CylinderOptions
CylinderSectorOptions
DirectionalLightOptions
DiskOptions
EmissivePulseOptions
EngineOptions
Events
ExtrudeGeometryOptions
FirstPersonControllerOptions
FlickerBehaviorOptions
FluidSurfaceMaterialOptions
FogOptions
FPSControllerOptions
FrostglassMaterialOptions
FrustumInterface
GamepadDevice
GearOptions
GearParameters
Geometry
GeometryDataInterface
GlassMaterialOptions
GridLegendEntry
GridLevelConfig
GridMovementOptions
GridOptions
GroundOptions
ImageLoaderOptions
InputInterface
InspectorField
Intersection
LambertMaterialOptions
LightClusterCoverage
LightDataInterface
LoaderOptions
MouseState
ObliqueOptions
OctahedronOptions
OctreeOptions
OpenWaterMaterialOptions
OrbitControllerOptions
OrthographicOptions
OscillatorOptions
PerspectiveOptions
PhongMaterialOptions
PlaneOptions
PointLightOptions
PostProcessingConfig
PostProcessingEffectsConfig
ProjectionOptions
ProximitySensorOptions
PulsatingBehaviorOptions
PyramidOptions
QualityConfig
Renderer
RendererBackendConfig
RendererConfig
RenderManifest
RenderPass
RenderTargetOptions
RetroScreenMaterialOptions
ShaderDefinition
ShaderImporter
ShaderLayout
ShaderPropertyMetadata
ShaderProvider
SkyboxMaterialOptions
SkyboxOptions
SkydomeOptions
SphereOptions
SpotLightOptions
StandardMaterialOptions
StateConfig
TerrainDataOptions
TerrainImageOptions
TerrainManagerConfig
TerrainMaterialOptions
TerrainOptions
TextGradientOptions
TextOutlineOptions
TextShadowOptions
TextTextureOptions
ThreadTask
TorusOptions
TrailRendererOptions
TubeOptions
Vector
WASDControllerOptions
WebGL2FrameBufferOptions
WebGPUGeoCache
WebGPUPipelineCache
ZoomControllerOptions
Type Aliases
BasicMaterialOptions
BlendingMode
BoundingType
CameraEffectType
CameraStrategyType
CubeLayout
CullMode
DepthMaterialOptions
EventHandler
EventType
FogMode
GridLegend
GridTileType
InputMode
Keys
LightType
MaterialType
OscillatorType
ProgressCallback
ProjectionType
RendererType
RetroScreenMode
ShaderLanguage
ShaderPropertyType
TerrainAlgorithm
TerrainHeightStrategy
TextureFilter
TextureWrap
ToneMapping
ToneMappingMode
ToolEvents
Topology
WorldMaterialOptions
Variables
BlendingMode
BoundingType
CameraEffectType
CameraStrategyType
CLUSTER_TEX_WIDTH
CubeLayout
CullMode
DEFAULT_CLUSTER_TILE_SIZE
DEFAULT_CLUSTER_Z_SLICES
DEFAULT_MAX_LIGHTS_PER_CLUSTER
EventType
FogMode
InputMode
Keys
LightType
MaterialType
MAX_CLUSTERED_LIGHTS_PER_TYPE
OscillatorType
ProjectionType
RendererType
ShaderPropertyType
StandardWebGPULayout
TerrainStrategies
TextureFilter
TextureWrap
ToneMapping
ToneMappingMode
ToolEvents
Topology
Functions
attachBehavior
clusterIndex
computeClusterCounts
detachBehavior
lightClusterCoverage
zSliceFromViewDepth
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
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On This Page
Enumerations
Device
Feature
Device
Limit
Performance
Tier
Post
Processing
Effect
Type
Classes
Abstract
Camera
Effect
Abstract
Geometry
Abstract
Light
Abstract
Loader
Abstract
Material
Abstract
Projection
Abstract
Renderer
Abstract
Showcase
Abstract
Web
GL
Renderer
Ambient
Light
AO
Pass
GL
AO
Pass
GPU
Area
Light
Asset
Manager
Audio
System
Basic
Material
Behavior
Bloom
Element
Bloom
Pass
GL
Bloom
Pass
GPU
Bobbing
Behavior
Bounding
Box
Bounding
Sphere
Camera
Camera
Effect
Factory
Camera
Strategy
Factory
Capsule
Cascaded
Shadow
Pass
GPU
Catmull
Rom
Spline
Circle
Cluster
Cull
Pass
GPU
Collision
Collision
Visualizer
Color
Color
Utils
Compute
Toys
Importer
Cone
Core
Shader
Chunks
Cube
Cube
Texture
Curve3
D
Custom
Shader
Material
Cylinder
Cylinder
Sector
Depth
Material
Device
Caps
Device
Orientation
Controller
Directional
Light
Disk
Draggable
Behavior
Dynamic
Reflection
Probe
Easing
Emissive
Pulse
Behavior
Event
Dispatcher
Impl
External
Shader
Uniform
Behavior
Extrude
Geometry
First
Person
Controller
Fixed
Strategy
Flash
Effect
Flicker
Behavior
Fluid
Surface
Material
Fluid
Volume
Fog
FPS
Controller
FPS
Counter
FPS
Strategy
Frostglass
Material
Frustum
Frustum
Culler
Gear
Gear
Math
Glass
Material
GLSL
Sandbox
Importer
Gltf
Loader
Grain
Element
Grid
Grid
Level
Builder
Grid
Movement
Behavior
Ground
Hbao
Element
Heightmap
Generator
History
Blend
Pass
GL
History
Blend
Pass
GPU
Hover
Behavior
Hybrid
Sync
Strategy
Image
Loader
Input
Instanced
Mesh
Interaction
Manager
Isometric
Strategy
Joy
Con
Gamepad
Device
Lambert
Material
Line
Look
At
Behavior
Main
Render
Pass
Manual
Strategy
Math
Pool
Math
Utils
Matrix3
Matrix4
Mesh
Model
Geometry
Motion
Trail
Element
Mtl
Loader
Noise
OBB
Object3
D
Obj
Loader
Oblique
Projection
Octahedron
Octree
Octree
Node
Octree
Visualizer
Open
Water
Material
Orbit
Controller
Orthographic
Projection
Oscillator
Behavior
Path
Follower
Behavior
Perspective
Projection
Phong
Material
Physics
System
Planar
Reflection
Node
Plane
Point
Light
Post
Processing
Element
Post
Processing
Group
Post
Process
Pass
Post
Process
Pass
GL
Proximity
Sensor
Behavior
Pulsating
Behavior
Pyramid
Quantize
Element
Quaternion
Rainbow
Behavior
Ray
Raycaster
Renderer
Factory
Render
Target
Render
Target
Cube
Retro
Screen
Material
Rigid
Body
Rotator
Behavior
Scene
Shader
Bootstrap
Shader
Registry
Shadertoy
Importer
Shake
Effect
Skybox
Skybox
Loader
Skybox
Material
Skydome
Small
World
Smooth
Strategy
Spatial
Hash
Sphere
Spot
Light
Spot
Shadow
Pass
GPU
Spring
Lerp
Behavior
Sprite
Sprite
Material
Squash
Stretch
Behavior
Standard
Gamepad
Device
Standard
Material
State
Machine
State
Machine
Behavior
Static
Collider
Stiff
Strategy
Synth
SFX
Taa
Element
Terrain
Terrain
Manager
Terrain
Material
Text
Loader
Text
Texture
Texture
Texture
Array
Texture
Generator
Thread
Pool
Tone
Mapping
Element
Torus
Trail
Renderer
Behavior
Triangle
Tube
Uniform
Packer
Universal
Gamepad
Controller
Vector2
D
Vector3
D
Vignette
Element
WASD
Controller
Web
GL1
Renderer
Web
GL2
Cube
Frame
Buffer
Web
GL2
Depth
Frame
Buffer
Web
GL2
Frame
Buffer
Web
GL2
Renderer
Web
GL2
Uniform
Buffer
Web
GL
Cluster
Cull
Pass
Web
GPU
Renderer
Wireframe
Material
World
Material
Zoom
Controller
Interfaces
Area
Light
Options
Bounding
Volume
Camera
Constraints
Camera
Effect
Camera
Interface
Data
Camera
Strategy
Capsule
Options
Circle
Options
Clustered
Lighting
Config
Cluster
Grid
Dims
Collidable
Cone
Options
Cube
Options
Custom
Shader
Material
Options
Cylinder
Options
Cylinder
Sector
Options
Directional
Light
Options
Disk
Options
Emissive
Pulse
Options
Engine
Options
Events
Extrude
Geometry
Options
First
Person
Controller
Options
Flicker
Behavior
Options
Fluid
Surface
Material
Options
Fog
Options
FPS
Controller
Options
Frostglass
Material
Options
Frustum
Interface
Gamepad
Device
Gear
Options
Gear
Parameters
Geometry
Geometry
Data
Interface
Glass
Material
Options
Grid
Legend
Entry
Grid
Level
Config
Grid
Movement
Options
Grid
Options
Ground
Options
Image
Loader
Options
Input
Interface
Inspector
Field
Intersection
Lambert
Material
Options
Light
Cluster
Coverage
Light
Data
Interface
Loader
Options
Mouse
State
Oblique
Options
Octahedron
Options
Octree
Options
Open
Water
Material
Options
Orbit
Controller
Options
Orthographic
Options
Oscillator
Options
Perspective
Options
Phong
Material
Options
Plane
Options
Point
Light
Options
Post
Processing
Config
Post
Processing
Effects
Config
Projection
Options
Proximity
Sensor
Options
Pulsating
Behavior
Options
Pyramid
Options
Quality
Config
Renderer
Renderer
Backend
Config
Renderer
Config
Render
Manifest
Render
Pass
Render
Target
Options
Retro
Screen
Material
Options
Shader
Definition
Shader
Importer
Shader
Layout
Shader
Property
Metadata
Shader
Provider
Skybox
Material
Options
Skybox
Options
Skydome
Options
Sphere
Options
Spot
Light
Options
Standard
Material
Options
State
Config
Terrain
Data
Options
Terrain
Image
Options
Terrain
Manager
Config
Terrain
Material
Options
Terrain
Options
Text
Gradient
Options
Text
Outline
Options
Text
Shadow
Options
Text
Texture
Options
Thread
Task
Torus
Options
Trail
Renderer
Options
Tube
Options
Vector
WASD
Controller
Options
Web
GL2
Frame
Buffer
Options
Web
GPU
Geo
Cache
Web
GPU
Pipeline
Cache
Zoom
Controller
Options
Type Aliases
Basic
Material
Options
Blending
Mode
Bounding
Type
Camera
Effect
Type
Camera
Strategy
Type
Cube
Layout
Cull
Mode
Depth
Material
Options
Event
Handler
Event
Type
Fog
Mode
Grid
Legend
Grid
Tile
Type
Input
Mode
Keys
Light
Type
Material
Type
Oscillator
Type
Progress
Callback
Projection
Type
Renderer
Type
Retro
Screen
Mode
Shader
Language
Shader
Property
Type
Terrain
Algorithm
Terrain
Height
Strategy
Texture
Filter
Texture
Wrap
Tone
Mapping
Tone
Mapping
Mode
Tool
Events
Topology
World
Material
Options
Variables
Blending
Mode
Bounding
Type
Camera
Effect
Type
Camera
Strategy
Type
CLUSTER_
TEX_
WIDTH
Cube
Layout
Cull
Mode
DEFAULT_
CLUSTER_
TILE_
SIZE
DEFAULT_
CLUSTER_
Z_
SLICES
DEFAULT_
MAX_
LIGHTS_
PER_
CLUSTER
Event
Type
Fog
Mode
Input
Mode
Keys
Light
Type
Material
Type
MAX_
CLUSTERED_
LIGHTS_
PER_
TYPE
Oscillator
Type
Projection
Type
Renderer
Type
Shader
Property
Type
Standard
Web
GPU
Layout
Terrain
Strategies
Texture
Filter
Texture
Wrap
Tone
Mapping
Tone
Mapping
Mode
Tool
Events
Topology
Functions
attach
Behavior
cluster
Index
compute
Cluster
Counts
detach
Behavior
light
Cluster
Coverage
z
Slice
From
View
Depth
Small World Engine API Reference - v0.76.19
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