castShadow
castShadow: boolean = false
frustumCulled
frustumCulled: boolean = true
inFrustum
inFrustum: boolean = true
isPickable
isPickable: boolean = false
isStatic
isStatic: boolean = false
isVisible
isVisible: boolean = true
OptionalonPointerClick
onPointerClick?: () => void
OptionalonPointerDown
onPointerDown?: (ray: Ray, intersectionPoint: Vector3D) => void OptionalonPointerEnter
onPointerEnter?: () => void
OptionalonPointerLeave
onPointerLeave?: () => void
OptionalonPointerMove
onPointerMove?: (ray: Ray) => void OptionalonPointerUp
onPointerUp?: () => void
parent
parent: Object3D | undefined = undefined receiveShadow
receiveShadow: boolean = false
Readonlyuuid
uuid: string = ...
Base class for all 3D objects in the scene.