Small World Engine API Reference - v0.46.1
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    Class DynamicReflectionProbe

    A probe that renders the environment into a CubeMap from its position. Features time-slicing to update only a subset of faces per frame for better performance.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    behaviors: Behavior[] = []
    bounds: BoundingVolume | undefined = undefined
    castShadow: boolean = false
    children: Object3D[] = []
    facesPerFrame: number = 1

    Number of faces to update per frame (1-6). Default is 1 for max performance.

    frustumCulled: boolean = true
    geometry: GeometryDataInterface | undefined = undefined
    inFrustum: boolean = true
    isPickable: boolean = false
    isStatic: boolean = false
    isVisible: boolean = true
    localMatrix: Matrix4 = ...
    material: AbstractMaterial | undefined = undefined
    name: string = ""
    onPointerClick?: () => void
    onPointerDown?: (ray: Ray, intersectionPoint: Vector3D) => void
    onPointerEnter?: () => void
    onPointerLeave?: () => void
    onPointerMove?: (ray: Ray) => void
    onPointerUp?: () => void
    parent: Object3D | undefined = undefined
    position: Vector3D = ...
    probeCamera: Camera
    receiveShadow: boolean = false
    renderTarget: RenderTargetCube
    rotation: Vector3D = ...
    scale: Vector3D = ...
    uuid: string = ...
    worldMatrix: Matrix4 = ...

    Methods