cast Shadow castShadow : boolean = false
faces Per Frame facesPerFrame : number = 1
frustum Culled frustumCulled : boolean = true
in Frustum inFrustum : boolean = true
is Pickable isPickable : boolean = false
is Static isStatic : boolean = false
is Visible isVisible : boolean = true
Optionalon Pointer Click onPointerClick ?: () => void
Optionalon Pointer Down onPointerDown ?: ( ray : Ray , intersectionPoint : Vector3D ) => void Optionalon Pointer Enter onPointerEnter ?: () => void
Optionalon Pointer Leave onPointerLeave ?: () => void
Optionalon Pointer Move onPointerMove ?: ( ray : Ray ) => void Optionalon Pointer Up onPointerUp ?: () => void
parent parent : Object3D | undefined = undefined receive Shadow receiveShadow : boolean = false
Readonlyuuid uuid : string = ...
A probe that renders the environment into a CubeMap from its position. Features time-slicing to update only a subset of faces per frame for better performance.