OptionalindicesOptionaljointsOptional skinning bone index data (4 joint IDs per vertex).
OptionalneedsFlag to indicate that the vertex/normal/tangent buffers need to be re-uploaded to the GPU. Set this to true after modifying the TypedArrays in-place.
OptionalnormalsOptional normal data (nx, ny, nz).
OptionaltangentsOptional tangent data (tx, ty, tz). Used for normal mapping.
OptionaltopologyThe topology of the geometry (e.g., TRIANGLE_LIST or LINE_LIST).
OptionaluvsOptional texture coordinate data (u, v).
Vertex position data (x, y, z). Mandatory.
OptionalweightsOptional skinning bone weight data (4 weights per vertex).
OptionalwireframeOptional index data for wireframe rendering.
Optional index data. If provided, indexed rendering is used.