OptionalindicesOptionalneedsFlag to indicate that the vertex/normal/tangent buffers need to be re-uploaded to the GPU. Set this to true after modifying the TypedArrays in-place.
OptionalnormalsOptional normal data (nx, ny, nz).
OptionaltangentsOptional tangent data (tx, ty, tz). Used for normal mapping.
OptionaltopologyThe topology of the geometry (e.g., TRIANGLE_LIST or LINE_LIST).
OptionaluvsOptional texture coordinate data (u, v).
Vertex position data (x, y, z). Mandatory.
OptionalwireframeOptional index data for wireframe rendering.
Optional index data. If provided, indexed rendering is used.