Small World Engine API Reference - v0.46.1
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    Class Scene

    A scene that holds a collection of 3D objects.

    Index

    Constructors

    Properties

    brdfLUT?: Texture
    dynamicOctree: Octree | undefined = undefined
    environmentIntensity: number = 1.0
    fog?: Fog
    irradianceMap?: CubeTexture
    objects: Object3D[] = []
    prefilterMap?: CubeTexture
    staticOctree: Octree | undefined = undefined

    Accessors

    Methods

    • Returns visible objects, respecting BOTH user visibility and frustum state. Separates opaque and transparent objects. Opaque Grouping: shaderId -> topology -> matUuid -> Object3D[] Transparent: Object3D[] sorted back-to-front

      Parameters

      Returns RenderList

    • Parameters

      • deltaTime: number = 0

      Returns void