The physical bounding volume of the object.
Optionalcollision32-bit collision layer bitmask this collider belongs to (default: 1).
Optionalcollision32-bit collision mask specifying which layers this collider interacts with (default: 0xFFFFFFFF).
OptionalidOptional integer identifier for deterministic physics solver sorting and netcode lockstep.
OptionalisIf true, the collider acts as a sensor/trigger (detects overlap and fires events without physical force).
Interface for objects that can be tested for physical collisions. Decouples collision detection from the heavy Object3D class.