Small World Engine API Reference - v0.46.1
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Skybox
Class Skybox
A skybox that surrounds the scene.
Hierarchy (
View Summary
)
Object3D
Skybox
Index
Constructors
constructor
Properties
behaviors
bounds
cast
Shadow
children
frustum
Culled
geometry
in
Frustum
is
Pickable
is
Static
is
Visible
local
Matrix
material
name
on
Pointer
Click?
on
Pointer
Down?
on
Pointer
Enter?
on
Pointer
Leave?
on
Pointer
Move?
on
Pointer
Up?
parent
position
receive
Shadow
rotation
scale
uuid
world
Matrix
Methods
add
add
Behavior
compute
Bounds
look
At
remove
remove
Behavior
set
Position
set
Rotation
set
Scale
translate
update
Matrix
World
Constructors
constructor
new
Skybox
(
options
:
SkyboxOptions
)
:
Skybox
Parameters
options
:
SkyboxOptions
Returns
Skybox
Properties
behaviors
behaviors
:
Behavior
[]
= []
bounds
bounds
:
BoundingVolume
|
undefined
= undefined
cast
Shadow
castShadow
:
boolean
= false
children
children
:
Object3D
[]
= []
frustum
Culled
frustumCulled
:
boolean
= true
geometry
geometry
:
GeometryDataInterface
|
undefined
= undefined
in
Frustum
inFrustum
:
boolean
= true
is
Pickable
isPickable
:
boolean
= false
is
Static
isStatic
:
boolean
= false
is
Visible
isVisible
:
boolean
= true
local
Matrix
localMatrix
:
Matrix4
= ...
material
material
:
AbstractMaterial
|
undefined
= undefined
name
name
:
string
= ""
Optional
on
Pointer
Click
onPointerClick
?:
()
=>
void
Optional
on
Pointer
Down
onPointerDown
?:
(
ray
:
Ray
,
intersectionPoint
:
Vector3D
)
=>
void
Optional
on
Pointer
Enter
onPointerEnter
?:
()
=>
void
Optional
on
Pointer
Leave
onPointerLeave
?:
()
=>
void
Optional
on
Pointer
Move
onPointerMove
?:
(
ray
:
Ray
)
=>
void
Optional
on
Pointer
Up
onPointerUp
?:
()
=>
void
parent
parent
:
Object3D
|
undefined
= undefined
position
position
:
Vector3D
= ...
receive
Shadow
receiveShadow
:
boolean
= false
rotation
rotation
:
Vector3D
= ...
scale
scale
:
Vector3D
= ...
Readonly
uuid
uuid
:
string
= ...
world
Matrix
worldMatrix
:
Matrix4
= ...
Methods
add
add
(
...
children
:
Object3D
[]
)
:
void
Parameters
...
children
:
Object3D
[]
Returns
void
add
Behavior
addBehavior
(
behavior
:
Behavior
)
:
this
Parameters
behavior
:
Behavior
Returns
this
compute
Bounds
computeBounds
()
:
this
Returns
this
look
At
lookAt
(
target
:
Vector3D
,
up
?:
Vector3D
)
:
this
Parameters
target
:
Vector3D
up
:
Vector3D
= ...
Returns
this
remove
remove
(
...
children
:
Object3D
[]
)
:
void
Parameters
...
children
:
Object3D
[]
Returns
void
remove
Behavior
removeBehavior
(
behavior
:
Behavior
)
:
this
Parameters
behavior
:
Behavior
Returns
this
set
Position
setPosition
(
x
:
number
,
y
:
number
,
z
:
number
)
:
this
Parameters
x
:
number
y
:
number
z
:
number
Returns
this
set
Rotation
setRotation
(
x
:
number
,
y
:
number
,
z
:
number
)
:
this
Parameters
x
:
number
y
:
number
z
:
number
Returns
this
set
Scale
setScale
(
x
:
number
,
y
?:
number
,
z
?:
number
)
:
this
Parameters
x
:
number
y
:
number
= x
z
:
number
= x
Returns
this
translate
translate
(
v
:
Vector3D
)
:
this
Parameters
v
:
Vector3D
Returns
this
update
Matrix
World
updateMatrixWorld
(
force
?:
boolean
)
:
void
Parameters
force
:
boolean
= false
Returns
void
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
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On This Page
Constructors
constructor
Properties
behaviors
bounds
cast
Shadow
children
frustum
Culled
geometry
in
Frustum
is
Pickable
is
Static
is
Visible
local
Matrix
material
name
on
Pointer
Click
on
Pointer
Down
on
Pointer
Enter
on
Pointer
Leave
on
Pointer
Move
on
Pointer
Up
parent
position
receive
Shadow
rotation
scale
uuid
world
Matrix
Methods
add
add
Behavior
compute
Bounds
look
At
remove
remove
Behavior
set
Position
set
Rotation
set
Scale
translate
update
Matrix
World
Small World Engine API Reference - v0.46.1
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A skybox that surrounds the scene.