The physical bounding volume of the object.
OptionalinstanceWhether this object should generate bounds and participate in physics/raycasting. Defaults to true.
ReadonlyisOptionalonOptionalonOptionalonOptionalonOptionalonOptionalonOptionalrigidOptionaltagOptional app-defined category tag, for typed identification instead of matching on name.
ReadonlyuuidReads this object's position in world space, i.e. after resolving the full parent
chain -- unlike position, which is always local to its immediate parent. Requires
worldMatrix to be current (see updateMatrixWorld()).
Optional vector to write into, to avoid allocating one per call.
Initializes the extra instance data buffer.
How many floats per instance (e.g. 4 for a vec4).
Sets the instance data at a specific index.
The instance index.
The data array (length must match instanceDataSize).
A class for rendering multiple instances of a mesh with different transforms.