Protected_Cached render manifest to avoid frequent allocations.
The base color of the material.
The culling mode for this material. Defaults to BACK.
Whether the material performs depth testing. Defaults to true.
Whether the material writes to the depth buffer. Defaults to true.
The texture to display on the sprite.
Whether the sprite is transparent. Defaults to true.
ReadonlytypeThe type of the material.
The unique identifier of the material.
Returns a manifest describing the requirements for rendering this material. ...
The render manifest.
Material for rendering 2D sprites.