Small World Engine API Reference - v0.46.1
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    Variable TerrainStrategiesConst

    TerrainStrategies: {
        BASE_ALPHA: (_r: number, _g: number, _b: number, a: number) => number;
        BASE_BLUE: (_r: number, _g: number, b: number, _a: number) => number;
        BASE_GREEN: (_r: number, g: number, _b: number, _a: number) => number;
        BASE_RED: (r: number, _g: number, _b: number, _a: number) => number;
        CENTERED_AVERAGE: (r: number, g: number, b: number, _a: number) => number;
        INVERTED_AVERAGE: (r: number, g: number, b: number, _a: number) => number;
    } = ...

    Built-in terrain height strategies.

    Type Declaration

    • ReadonlyBASE_ALPHA: (_r: number, _g: number, _b: number, a: number) => number

      Use only alpha channel.

    • ReadonlyBASE_BLUE: (_r: number, _g: number, b: number, _a: number) => number

      Use only blue channel.

    • ReadonlyBASE_GREEN: (_r: number, g: number, _b: number, _a: number) => number

      Use only green channel.

    • ReadonlyBASE_RED: (r: number, _g: number, _b: number, _a: number) => number

      Use only red channel.

    • ReadonlyCENTERED_AVERAGE: (r: number, g: number, b: number, _a: number) => number

      Average of RGB components normalized.

    • ReadonlyINVERTED_AVERAGE: (r: number, g: number, b: number, _a: number) => number

      Inverted average of RGB components.