Small World Engine API Reference - v0.76.20
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    Class ExternalShaderUniformBehavior

    Automatically feeds external shader uniforms (like iTime, iResolution, or time, resolution) into a CustomShaderMaterial generated by an IShaderImporter (like Shadertoy or GLSLSandbox).

    Hierarchy (View Summary)

    Index
    isActive: boolean = true
    target: CameraInterfaceData | Object3D | undefined = undefined

    The object this behavior is attached to. Set automatically.

    uuid: string = ...
    inspector?: Record<string, InspectorField>