Creates a new PulsatingBehavior.
Configuration options.
The object this behavior is attached to. Set automatically.
ReadonlyuuidStatic Optional ReadonlyinspectorCalled when the behavior is attached to an object.
Called when the behavior is detached from an object.
Called every frame to update the behavior logic.
The time elapsed since the last frame in seconds.
A generic behavior that generates a pulsating value (sine wave) over time and applies it via a callback function.