If false, the entire post-processing group is bypassed.
The active shader filter mode (e.g. 0 = clean, 1 = nightvision, 2 = noir, 3 = cyber, 4 = vhs, 5 = underworld).
Currently always true (Global Volume).
Adds or overwrites a post-processing element in this group.
The element to add (e.g. VignetteElement)
Get an element by its type.
The type
Loads configurations into elements from a configuration object.
Optionalconfig: PostProcessingConfig
A logical grouping of post-processing elements. Currently acts as a "Global Volume", applying its elements to the entire scene. In the future, this can be extended into a spatial BoundingVolume for local overrides.