The object this behavior is attached to. Set automatically.
ReadonlyuuidStatic Optional ReadonlyinspectorInstantly hides all active trail segments. Useful when teleporting the target.
Called when the behavior is attached to an object.
Called when the behavior is detached from an object.
Called every frame to update the behavior logic.
The time elapsed since the last frame in seconds.
A generic behavior that leaves a trail of shrinking 3D objects behind the target. Uses object pooling to avoid garbage collection spikes.