OptionaldeepOptionaledgeOptionaledgeOptionalfoamOptionalfoamWorley-noise threshold below which a foam cell is considered "inside" the foam pattern. Lower values produce more foam coverage.
OptionalfoamDepth-fade distance (in world units) at which the intersection foam band fully fades out.
Independent of edgeSoftness -- lets the foam band be wider or narrower than the edge-color
blend. Defaults to edgeSoftness (matching this material's previous, coupled behavior).
OptionalfoamWorld-space UV scale of the foam's Worley-noise cells.
OptionalfoamHow fast the foam pattern drifts over time.
OptionalrefractionHow strongly the wave normal distorts the sampled opaque (below-water) scene color, i.e. screen-space refraction strength. 0 disables distortion (straight screen-space sample).
OptionalspeedOptionalwaterPer-channel Beer-Lambert absorption coefficient -- how quickly each color channel fades out
with water depth (thicker water = more of deepWaterColor, less of the tinted seabed).
Higher values fade faster. Red typically fades fastest in real water.
OptionalwaterOptionalwave1Optionalwave2Optionalwave3
Color of the procedural shoreline/intersection foam.