Tests the ray against a list of objects. Currently uses fast AABB (BoundingBox) intersection.
The objects to test against.
If true, the results are sorted by distance (closest first).
An array of intersections.
Sets the ray's origin and direction based on screen coordinates and the camera.
The 2D coordinates in Normalized Device Coordinates (NDC) [-1, 1].
The camera used to render the scene.
Casts rays into the scene to pick or select objects.