Optionaloptions: DepthMaterialOptionsProtected_Cached render manifest to avoid frequent allocations.
Alpha cutoff threshold.
The base color of the material.
The culling mode for this material. Defaults to BACK.
Whether the material performs depth testing. Defaults to true.
Whether the material writes to the depth buffer. Defaults to true.
The diffuse texture map used exclusively for alpha testing.
Whether the material is transparent. Defaults to false.
ReadonlytypeThe type of the material.
The unique identifier of the material.
Returns a manifest describing the requirements for rendering this material. ...
The render manifest.
A specialized material for rendering into a shadow map (depth buffer). It only evaluates alpha testing if a diffuse texture is provided, otherwise it is extremely fast.