Small World Engine API Reference - v0.46.1
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    Class DepthMaterial

    A specialized material for rendering into a shadow map (depth buffer). It only evaluates alpha testing if a diffuse texture is provided, otherwise it is extremely fast.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _renderManifest: RenderManifest | undefined = undefined

    Cached render manifest to avoid frequent allocations.

    alphaTest: number

    Alpha cutoff threshold.

    color: Color = Color.WHITE

    The base color of the material.

    cullMode: CullMode = CullMode.BACK

    The culling mode for this material. Defaults to BACK.

    depthTest: boolean = true

    Whether the material performs depth testing. Defaults to true.

    depthWrite: boolean = true

    Whether the material writes to the depth buffer. Defaults to true.

    diffuseMap: Texture | undefined

    The diffuse texture map used exclusively for alpha testing.

    transparent: boolean = false

    Whether the material is transparent. Defaults to false.

    The type of the material.

    uuid: string = ...

    The unique identifier of the material.

    Methods