OptionalalgorithmGeneration algorithm to use. Defaults to "Perlin".
OptionalchunkSize of a single terrain chunk in world units. Defaults to 80.
OptionalgridNumber of chunks in the active grid (edge length). Defaults to 3 (3x3).
OptionalheightmapDetail level for the heightmap (2^n + 1). Defaults to 7 (129x129).
OptionalheightmapRoughness factor for the DiamondSquare algorithm. Defaults to 0.55.
OptionalmaterialMaterial to use for all terrain chunks.
OptionalmaxMaximum height of the terrain. Defaults to 6.0.
OptionalmeshResolution of the mesh subdivisions per chunk. Defaults to 64.
OptionalonCallback triggered when chunks are added or removed.
Configuration for the TerrainManager.