Creates a new TerrainMaterial.
The configuration options for the material.
Protected_Cached render manifest to avoid frequent allocations.
The base color of the material.
The culling mode for this material. Defaults to BACK.
Whether the material performs depth testing. Defaults to true.
Whether the material writes to the depth buffer. Defaults to true.
Grass biome texture map.
Rock biome texture map.
Sand biome texture map.
The shininess factor.
Snow biome texture map.
Texture repetition factors.
Thresholds for biome transitions: [SandToGrass, GrassToRock, RockToSnow, TransitionSoftness].
Whether the material is transparent. Defaults to false.
ReadonlytypeThe type of the material.
The unique identifier of the material.
Returns a manifest describing the requirements for rendering this material. ...
The render manifest.
Material specifically for terrain rendering with splatmapping.