Handles post-processing blit for WebGL1 and WebGL2. Reads from the HDR framebuffer texture and writes tone-mapped, gamma-corrected output to the default (canvas) framebuffer.
Releases GPU resources.
Blits the HDR texture to the canvas framebuffer.
Handles post-processing blit for WebGL1 and WebGL2. Reads from the HDR framebuffer texture and writes tone-mapped, gamma-corrected output to the default (canvas) framebuffer.