OptionalceilingOptionalceilingOptionalisIf true, the object will not be added to the static octree (e.g. for dynamic elements)
OptionalmaterialOptionaloffsetCustom Y offset for sprites/blocks
OptionalonCustom builder callback for total control
OptionalpreventIf true, the floor and ceiling won't be generated for this tile
OptionalscaleScale for block/sprite types
OptionaltagOptional generic identification tag applied to the built floor object (e.g. for gameplay hazard checks)
OptionaltexturePrimary texture or material
The type of tile to generate
Ceiling texture/material (for floor type)