Full-screen post-processing pass (Uber-Shader). Reads the HDR render texture and writes tone-mapped, gamma-corrected output directly to the swap-chain (canvas). No intermediate ping-pong copies.
Name of the pass for debugging.
Executes the pass.
The renderer executing the pass.
The command encoder to use.
Full-screen post-processing pass (Uber-Shader). Reads the HDR render texture and writes tone-mapped, gamma-corrected output directly to the swap-chain (canvas). No intermediate ping-pong copies.