Creates a new StandardMaterial.
The configuration options for the material.
Protected_Cached render manifest to avoid frequent allocations.
The alpha mask texture map.
Alpha cutoff threshold.
Ambient occlusion factor (0 to 1).
The base color of the material.
The culling mode for this material. Defaults to BACK.
Whether the material performs depth testing. Defaults to true.
Whether the material writes to the depth buffer. Defaults to true.
The diffuse texture map.
The emissive color.
The intensity of the emissive glow.
The emissive map texture.
The environment map for reflections.
Metallic factor (0 to 1).
The metallic map texture.
The normal map texture.
Scale factor for the normal map to control strength and flip X/Y.
The planar reflection map.
The intensity of the planar reflection.
Roughness factor (0 to 1).
The roughness map texture.
Whether the material is transparent. Defaults to false.
ReadonlytypeThe type of the material.
The unique identifier of the material.
Returns a manifest describing the requirements for rendering this material. ...
The render manifest.
A physically based rendering (PBR) material using the Metallic-Roughness workflow.