OptionalalphaThe alpha mask texture map.
OptionalalphaAlpha cutoff threshold. Fragments with alpha below this value are discarded. Defaults to 0.0.
OptionalaoAmbient occlusion factor (0 to 1). Defaults to 1.
OptionalcolorThe base color of the material. Defaults to white.
OptionaldiffuseThe diffuse texture map.
OptionalemissiveThe emissive color. Defaults to black.
OptionalemissiveThe intensity of the emissive light. Defaults to 1.0.
OptionalemissiveThe emissive texture map.
OptionalenvEnvironment map for Image-Based Lighting reflections.
OptionalmetallicMetallic factor (0 to 1). Defaults to 0.
OptionalmetallicThe metallic texture map.
OptionalnormalThe normal map texture.
OptionalnormalScale factor for the normal map to control strength and flip X/Y. Defaults to (1, 1).
OptionalreflectionPlanar reflection map.
OptionalreflectivityPlanar reflection intensity. Defaults to 1.0.
OptionalroughnessRoughness factor (0 to 1). Defaults to 0.5.
OptionalroughnessThe roughness texture map.
OptionaltransparentWhether the material is transparent. Defaults to false.
Configuration options for StandardMaterial.