OptionalalphaThe alpha mask texture map.
OptionalalphaAlpha cutoff threshold. Fragments with alpha below this value are discarded. Defaults to 0.0.
OptionalaoAmbient occlusion factor (0 to 1). Defaults to 1.
OptionalaoAmbient occlusion texture map.
OptionalattenuationVolumetric attenuation color. Defaults to white.
OptionalattenuationVolumetric attenuation distance. Defaults to 1000.0 (no attenuation).
OptionalclearcoatClearcoat layer intensity (0 to 1). Defaults to 0.0.
OptionalclearcoatClearcoat factor texture map.
OptionalclearcoatClearcoat normal map texture.
OptionalclearcoatClearcoat layer roughness (0 to 1). Defaults to 0.0.
OptionalclearcoatClearcoat roughness texture map.
OptionalcolorThe base color of the material. Defaults to white.
OptionaldiffuseThe diffuse texture map.
OptionalemissiveThe emissive color. Defaults to black.
OptionalemissiveThe intensity of the emissive light. Defaults to 1.0.
OptionalemissiveThe emissive texture map.
OptionalenvEnvironment map for Image-Based Lighting reflections.
OptionaliorIndex of refraction. Defaults to 1.5.
OptionalmetallicMetallic factor (0 to 1). Defaults to 0.
OptionalmetallicThe metallic texture map.
OptionalnormalThe normal map texture.
OptionalnormalScale factor for the normal map to control strength and flip X/Y. Defaults to (1, 1).
OptionalreflectionHow much of the planar reflection's strength depends on view angle: 0 = constant strength regardless of angle, 1 = pure Schlick Fresnel (strong only within the last few degrees before a grazing angle, effectively invisible everywhere else -- physically correct for a smooth dielectric, but reads as an on/off switch rather than a gradual falloff to a human observer). Defaults to 0.5, matching the engine's original fixed blend. Lower this for a reflection that should stay legible across a wider range of viewing angles (e.g. a puddle meant to be seen from a normal, not-perfectly-grazing camera angle).
OptionalreflectionPlanar reflection map.
OptionalreflectivityPlanar reflection intensity. Defaults to 1.0.
OptionalroughnessRoughness factor (0 to 1). Defaults to 0.5.
OptionalroughnessThe roughness texture map.
OptionalsheenSheen color for microfiber grazing highlights. Defaults to black (disabled).
OptionalsheenSheen color texture map.
OptionalsheenSheen roughness (0 to 1). Defaults to 0.0.
OptionalsheenSheen roughness texture map.
OptionalthicknessVolume thickness factor. Defaults to 0.0.
OptionalthicknessVolume thickness texture map.
OptionaltimeTime parameter for shader animations. Defaults to 0.0.
OptionaltransmissionTransmission factor for specular light transmission (0 to 1). Defaults to 0.0.
OptionaltransmissionTransmission factor texture map.
OptionaltransparentWhether the material is transparent. Defaults to false.
Configuration options for StandardMaterial.