Creates a new OctreeNode.
The bounds of this node.
The current depth of this node.
The configuration options.
The bounds of this node.
The children of this node.
The objects stored in this node.
Queries the octree for objects that intersect with the frustum.
OptionalintersectedNodes: Set<OctreeNode>Queries the octree for objects that intersect with a ray.
OptionalintersectedNodes: Set<OctreeNode>Queries the octree for objects that intersect with a specific volume.
Removes an object from this node or its children. Collapses child nodes back to the pool if remaining descendant objects <= maxObjects.
The object to remove.
True if the object was found and removed.
StaticacquireStaticrelease
A node in the octree.