Protected_Protected_Protected_Protected_The clear color of the renderer.
Protected_Protected_Cached light data to avoid GC pressure.
Optional_Optional_Protected_Protected_Global quality settings.
ProtecteddefaultProtecteddefaultProtecteddefaultProtecteddefaultProtectedglThe global post processing volume/group.
ReadonlytypeThe type of the renderer.
Gets the clear color of the renderer.
Gets the global quality settings of the renderer.
ProtectedcreateDestroys the renderer and releases its resources.
ProtectedextractExtracts all lights from the scene for rendering.
The scene to extract lights from.
An object containing all extracted light data.
ProtectedinitInitializes the renderer.
Optionalattributes: Record<string, unknown>Optionalconfig: EngineOptionsSets the active render target for off-screen rendering. If null, the renderer targets the screen/post-processing buffer.
The target to render into.
OptionalactiveCubeFace: numberOptional. Which face (0-5) of the RenderTargetCube to render into.
Sets the size of the render viewport.
WebGL 2.0 implementation of the renderer.