Small World Engine API Reference - v0.78.00
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    Interface RendererContext

    Per-engine-instance bundle of DeviceCaps/ShaderRegistry/AssetManager, replacing the process-wide static/singleton access those three used to be the only way to reach -- see .agents/collaborate/god-objects-refactoring.md Phases 0-1.

    interface RendererContext {
        assetManager: AssetManager;
        deviceCaps: DeviceCaps;
        shaderRegistry: ShaderRegistry;
    }
    Index
    assetManager: AssetManager
    deviceCaps: DeviceCaps
    shaderRegistry: ShaderRegistry