Per-engine-instance bundle of DeviceCaps/ShaderRegistry/AssetManager, replacing the process-wide static/singleton access those three used to be the only way to reach -- see .agents/collaborate/god-objects-refactoring.md Phases 0-1.
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Per-engine-instance bundle of DeviceCaps/ShaderRegistry/AssetManager, replacing the process-wide static/singleton access those three used to be the only way to reach -- see .agents/collaborate/god-objects-refactoring.md Phases 0-1.