The object this behavior is attached to. Set automatically.
ReadonlyuuidStatic Optional ReadonlyinspectorReturns an independent copy of this behavior (own uuid, target cleared -- the caller is
expected to attachBehavior() it onto the new host, which sets target correctly via
onAttach()). Used by Object3D.clone() (Maker's Duplicate command).
Called when the behavior is detached from an object.
Called every frame to update the behavior logic.
The time elapsed since the last frame in seconds.
A gamification behavior that scales up the object and adds a glow when hovered.