A gamification behavior that scales up the object and adds a glow when hovered.
The object this behavior is attached to. Set automatically.
Readonly
Static
Optional
Called when the behavior is attached to an object.
Called when the behavior is detached from an object.
Called every frame to update the behavior logic.
The time elapsed since the last frame in seconds.
A gamification behavior that scales up the object and adds a glow when hovered.