Small World Engine API Reference - v0.78.00
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    Class LookAtBehavior

    Constantly rotates the object to face a target position or another object. Perfect for surveillance cameras, NPC tracking, or simple 2D billboards.

    Hierarchy (View Summary)

    Index
    isActive: boolean = true
    target: CameraInterfaceData | Object3D | undefined = undefined

    The object this behavior is attached to. Set automatically.

    targetPoint: Vector3D | Object3D
    uuid: string = ...
    inspector?: Record<string, InspectorField>
    • Returns an independent copy of this behavior (own uuid, target cleared -- the caller is expected to attachBehavior() it onto the new host, which sets target correctly via onAttach()). Used by Object3D.clone() (Maker's Duplicate command).

      Returns Behavior