Small World Engine API Reference - v0.46.1
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    Variable BlendingModeConst

    BlendingMode: {
        ADDITIVE: "additive";
        ALPHA: "alpha";
        OPAQUE: "opaque";
        PREMULTIPLIED_ALPHA: "premultiplied_alpha";
    } = ...

    Texture blending modes.

    Type Declaration

    • ReadonlyADDITIVE: "additive"

      Additive blending.

    • ReadonlyALPHA: "alpha"

      Alpha blending.

    • ReadonlyOPAQUE: "opaque"

      No blending.

    • ReadonlyPREMULTIPLIED_ALPHA: "premultiplied_alpha"

      Premultiplied alpha blending (useful for glass where specular highlights remain opaque).