Small World Engine API Reference - v0.76.20
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    Class EmissivePulseBehavior

    A generic behavior that makes the emissive property of an object's material pulsate in a "heartbeat" rhythm. It automatically modulates StandardMaterial or CustomShaderMaterials that expose an emissive parameter.

    Hierarchy (View Summary)

    Index
    baseIntensity: number
    isActive: boolean = true
    pulseAmplitude: number
    pulseSpeed: number
    target: CameraInterfaceData | Object3D | undefined = undefined

    The object this behavior is attached to. Set automatically.

    uuid: string = ...
    inspector?: Record<string, InspectorField>