The mathematical path to follow.
Time in seconds to complete the path.
If true, aligns the object's rotation with the path's tangent (forward direction).
If true, the object reverses direction at the ends of the path. Otherwise it loops back to 0.
The object this behavior is attached to. Set automatically.
ReadonlyuuidStatic Optional ReadonlyinspectorCalled when the behavior is attached to an object.
Called when the behavior is detached from an object.
Called every frame to update the behavior logic.
The time elapsed since the last frame in seconds.
Moves an object along a 3D curve (e.g., CatmullRomSpline) over time. Optionally orients the object to face the direction of travel.