Small World Engine API Reference - v0.78.00
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    Variable MAX_SKINNED_BONESConst

    MAX_SKINNED_BONES: 64

    Upper bound on bones per skeleton, matching u_boneMatrices[64] in base_vertex_header.vert.glsl. Bones beyond this index are dropped from the GPU upload (see WebGL2Renderer) rather than corrupting whatever uniform happens to follow the array.