Const
Upper bound on bones per skeleton, matching u_boneMatrices[64] in base_vertex_header.vert.glsl. Bones beyond this index are dropped from the GPU upload (see WebGL2Renderer) rather than corrupting whatever uniform happens to follow the array.
u_boneMatrices[64]
base_vertex_header.vert.glsl
WebGL2Renderer
Upper bound on bones per skeleton, matching
u_boneMatrices[64]inbase_vertex_header.vert.glsl. Bones beyond this index are dropped from the GPU upload (seeWebGL2Renderer) rather than corrupting whatever uniform happens to follow the array.