Computes buoyancy, fluid currents, and drag forces for dynamic bodies submerged in fluid volumes.
Static
Applies hydrostatic buoyancy, fluid flow forces, and computes damping multipliers.
The Object3D to test and apply forces to.
Active fluid volumes in the scene.
Global gravity vector.
Drag multipliers for linear and angular motion.
Computes buoyancy, fluid currents, and drag forces for dynamic bodies submerged in fluid volumes.