Small World Engine API Reference - v0.78.00
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    Class Skeleton

    Manages an array of bones, computing skinning matrices for the GPU.

    Index
    boneInverses: Matrix4[]

    Inverse bind matrices for each bone.

    boneMatrices: Float32Array

    Flattened array containing the 16-element transform matrix for each bone.

    bones: Bone[]

    The ordered list of bones belonging to this skeleton.

    • Computes the final bone transformation matrices relative to the skinned mesh's world matrix.

      Parameters

      • OptionalmeshWorldMatrix: Matrix4

        The world matrix of the SkinnedMesh.

      Returns void