Returns true if any fast-moving bodies were registered in the current substep.
Sweeps all registered CCD candidates against nearby colliders and clamps their positions to earliest impact.
Callers must reset the broadphase placement of every returned body afterwards (e.g. PhysicsBroadphase.reinsertCollider): a clamped position behind the swept one is no longer represented by the octree node it was originally inserted into (that node covers the unclamped swept volume), so later queries around the body's actual position would silently miss it.
The active physics broadphase structure.
The bodies whose positions were clamped this call.
Handles Continuous Collision Detection (CCD) for fast-moving bodies (Sphere, Box, OBB) to prevent tunneling.