OptionalanchorLocal-space anchor offset attached to bodyA (defaults to (0, 0, 0)).
OptionalanchorLocal-space anchor offset attached to bodyB, or world-space anchor if bodyB is null (defaults to (0, 0, 0)).
The primary Object3D entity constrained by this joint.
OptionalbodyThe secondary Object3D entity, or null/undefined to anchor to a fixed point in world space.
OptionalbreakMaximum impulse or force threshold before this joint breaks and disables itself (default: Infinity).
OptionalcollideWhether the two connected bodies are allowed to collide with each other (default: false).
Common configuration options for all Physics Joints / Constraints.