OptionalambientAmbient map for occlusion or base glow.
OptionalcolorThe base glow color of the liquid.
OptionalcrustThe color of the crust or darker parts.
OptionaldisplacementDisplacement map for vertex waves.
OptionalflowThe speed of the liquid flow animation.
OptionalnoiseA noise texture map used to generate the crust and flow.
OptionalnoiseThe scale of the noise.
OptionalnormalNormal map for surface detail.
OptionalspecularSpecular map for shininess.
OptionalwaveAmplitude of the vertex waves.
OptionalwaveFrequency of the vertex waves.
Configuration options for LiquidMaterial.