OptionalassetThe AssetManager instance to fetch/cache resources through. Defaults to a fresh, private
instance (not the deprecated process-wide singleton) -- pass RendererContext.assetManager
to share a cache/baseUrl/headers with the rest of an engine instance.
OptionalbaseThe base path to prepend to all resource URLs. Defaults to "".
OptionalclampMaximum metallic factor (or [min, max] range) applied to parsed PBR materials.
OptionalclampMaximum roughness factor (or [min, max] range) applied to parsed PBR materials.
OptionaldefaultDefault metallic factor used when a material does not explicitly define one.
OptionaldefaultDefault roughness factor used when a material does not explicitly define one.
OptionalnodeOptional transformation function applied to node names during glTF hierarchy parsing.
OptionalnormalizeWhether to normalize numeric Mixamo rig prefixes (e.g. "mixamorig1:" -> "mixamorig:"). Defaults to false.
OptionalonLifecycle hook invoked after each material is constructed from glTF PBR definitions.
OptionalonLifecycle hook invoked after each Object3D/Bone node is parsed and transformed.
OptionalonLifecycle hook invoked after the complete scene hierarchy and animations have been parsed.
OptionalvariantInitial material variant name or index to activate upon loading (KHR_materials_variants).
Specialized configuration options for glTF/GLB loaders.