Small World
System Initialization // Engine Diagnostics
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Project Presentation (Slides)
Interactive Showcases
01: Basic Engine Setup
02: Interactive Camera
03: OBJ & MTL Loader
04: Terrain & Car
05: Isometric Camera & 2D/3D
06: Geometry Showcase
07: Skybox & FPS Controls
08: Skydome & FPS Controls
09: 2.5D Jump & Run
10: Textured Floor & Fire Bowl
11: Orientation
12: Underwater Hideout
13: AAA GLTF Loader
14: Surveillance Video Wall
15: Reflections & 1000 Bouncing Balls
16: Reflection Moons
17: ThreadPool (Web Workers)
18: Procedural Terrain (Multithreaded)
19: Gamification & Picking
20: Built-in Behaviors
21: The Generative Audio-Kinetic Sculpture
22: Super Massive Black Hole
23: Neon Marble Run
24: The Shader Gallery
25: Open Water Material
26: Monitor Screen Text
APP: YAD (Yet Another Dungeon)
APP: Neon Labyrinth
APP: Disc Wars
APP: Light Cycle Arena
Development Tools
T-01: Procedural Splatter Generator
T-02: PBR Texture Map Generator
T-03: Gamepad Diagnostic Tool
T-04: IBL (Image Based Lighting) Generator
T-05: Xtractor (AI Image Workbench)
T-06: Pixler (Retro Sprite Editor)
T-07: Map Generator (Level Architect)