🚀Hybrid RenderingOptimized Cook-Torrance PBR shading compiled dynamically for both WebGL2 and WebGPU.
🤖FSM & BehaviorsZero-allocation Finite State Machine utility natively executing in the recursive update loop.
🎥Post-Processing FiltersSpecialized shader passes for phosphor Night Vision, VHS tracking, glitches, project noises, and Noir film.
📐Conformal reflectionsMirror geometries, procedural checkerboard maps, and real-time sphere inversion math.
🖱️Octree InteractionsBuilt-in DOM-like pointer events (Hover, Click) backed by highly optimized O(log n) Octree raycasting.