Creates a new Gadget Inspector overlay.
The scene to inspect.
The camera used to raycast.
The canvas to attach picking events to.
Optional_renderer: RendererThe active renderer instance.
Adds a top-level scene control folder to the inspector. Use this from examples to expose custom runtime parameters (e.g. ball count sliders).
The folder title shown in the UI.
The created FolderApi instance for adding bindings.
Deselects the current object.
Updates the inspector logic (should be called in the render loop).
A lightweight editor/inspector overlay for small-world. Uses Raycasting for object picking and Tweakpane for property editing.